Barnin Leftwich  Steve Brown  Fighter / Rogue    19  Human

PLAYER CHARACTER RECORD
  CHARACTER NAME   PLAYER NAME   CLASS  LEVEL   RACE
 Male  See Background  Neutral Good  Kord
  GENDER   BACKGROUND   ALIGNMENT   DEITY / FAITH
 31  Medium  6'-2"  246 lbs.    Tan  Blonde  Blue
  AGE   SIZE   HEIGHT   WEIGHT     SKIN   HAIR   EYES
 
ABILITY NAME ABILITY SCORE ABILITY MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
STRENGTH
22
+6
24
+7
DEX
DEXTERITY
16
+3
CON
CONSTITUTION
17
+3
19
+4
INT
INTELLIGENCE
15
+2
WIS
WISDOM
11
+0
15
+2
CHA
CHARISMA
12
+1
AC
ARMOR CLASS
33
 = 10 +
10
+
7
+
3
+
0
+
1
+
2
+
0
SPEED
20 ft.
  TOTAL ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECTION MODIFIER MISC MODIFIER
TOUCH
ARMOR CLASS
15
FLAT-FOOTED
ARMOR CLASS
33
SPELL
RESISTANCE
HD
HIT DICE
19d10
HP
HIT POINTS
227
DAMAGE
REDUCTION
EXPERIENCE
POINTS
 LEVEL ADJUSTMENT 
+0
 ECL 
19
190,000
-
178,912
=
11,088
LEVEL UP AT CURRENT TOTAL UNTIL NEXT LEVEL
PORTRAIT
SAVING THROWS TOTAL BASE SAVE ABILITY MODIFIER MAGIC MODIFIER MISC MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS
FORTITUDE
(CONSTITUTION)
+20
 =
11
+
4
+
5
+
0
+
0
+4 Reflex to avoid traps
REFLEX
(DEXTERITY)
+19
 =
11
+
3
+
5
+
0
+
0
WILL
(WISDOM)
+13
 =
6
+
2
+
5
+
0
+
0
ARMOR / PROTECTIVE ITEM  
TYPE AC BONUS MAX DEX BONUS MAX SPEED WEIGHT
  Mithril Full Plate of Speed +2 Medium +10 +3 20 ft. 25 lbs.
CHECK PENALTY SPELL FAILURE   SPECIAL PROPERTIES
-3 25%   Cast Haste 3x per day (as a free action)
SHIELD / PROTECTIVE ITEM  
AC BONUS WEIGHT CHECK PENALTY SPELL FAILURE
  Shield, Heavy Steel +5 +7 15 lbs. -1 15%
  SPECIAL PROPERTIES
  
INITIATIVE
MODIFIER
+7
 =
3
+
4
BASE ATTACK
BONUS (BAB)
+19/+14/+9/+4
  TOTAL DEX MODIFIER MISC MODIFIER
ATTACK MODE MODIFIERS   STR MODIFIER SIZE MODIFIER MISC MODIFIER TEMPORARY MODIFIER
MELEE
(GRAPPLE)
+26/+21/+16/+11
 = BAB +
7
+
0
+
0
+
0
RANGED
+22/+17/+12/+7
 = BAB +
3
+
0
+
0
+
0
DEX MODIFIER SIZE MODIFIER MISC MODIFIER TEMPORARY MODIFIER
ATTACK  
ATTACK BONUS DAMAGE CRITICAL
  Sword of Aaqa (Longsword +2) +30/+25/+20/+15 1d8+13 17-20/x2
SIZE TYPE RANGE WEIGHT   SPECIAL PROPERTIES
Medium S - 3 lbs.   +2 axiomatic (+2d6 vs chaotic); Made of mithril
AMMUNITION       ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  
ATTACK  
ATTACK BONUS DAMAGE CRITICAL
  Flaming Longsword +1 +29/+24/+19/+14 1d8+12 +1d6 fire 17-20/x2
SIZE TYPE RANGE WEIGHT   SPECIAL PROPERTIES
Medium S - 4 lbs.   +1 enchantment; +1d6 fire damage
AMMUNITION       ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  
ATTACK  
ATTACK BONUS DAMAGE CRITICAL
  Longbow, Composite (+2 Str), MW +23/+18/+13/+8 1d8+2 x3
SIZE TYPE RANGE WEIGHT   SPECIAL PROPERTIES
Medium P 110 ft. 3 lbs.   +2 to damage (Composite), Masterwork
AMMUNITION    20 arrows (3 lbs.)   ❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  
ATTACK  
ATTACK BONUS DAMAGE CRITICAL
  Unarmed Strike +26/+21/+16/+11 1d3+7 x2
SIZE TYPE RANGE WEIGHT   SPECIAL PROPERTIES
Medium B - 0 lbs.   
AMMUNITION       ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  ❑❑❑❑❑  
  CLASS SKILL?
SKILLS                MAX RANKS 
22 / 11.0
 SKILL NAME  SKILL POINTS
231
KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Appraise ♦ INT +10 = 2 + 8 + 0
  Balance ♦ DEX* +7 = 3 + 6 + -2
  Bluff ♦ CHA +4 = 1 + 0 + 3
  Climb ♦ STR* +11 = 7 + 8 + -4
  Concentration ♦ CON +4 = 4 + 0 + 0
  Craft (General) ♦ INT +2 = 2 + 0 + 0
  Decipher Script  INT ‒‒ = 2 + 0 + 0
  Diplomacy ♦ CHA +20 = 1 + 16 + 3
  Disable Device  INT +20 = 2 + 16 + 2
  Disguise ♦ CHA +4 = 1 + 0 + 3
  Escape Artist ♦ DEX* +7 = 3 + 8 + -4
  Forgery ♦ INT +2 = 2 + 0 + 0
  Gather Information ♦ CHA +16 = 1 + 10 + 5
  Handle Animal  CHA ‒‒ = 1 + 0 + 3
  Heal ♦ WIS +2 = 2 + 0 + 0
  Hide ♦ DEX* -1 = 3 + 0 + -4
  Intimidate ♦ CHA +12 = 1 + 8 + 3
  Jump ♦ STR* +4 = 7 + 3 + -6
    Knowledge Skills:     
  - Local  INT +15 = 2 + 13 + 0
  Listen ♦ WIS +14 = 2 + 12 + 0
  Move Silently ♦ DEX* +9 = 3 + 10 + -4
  Open Lock  DEX +25 = 3 + 20 + 2
  Perform (General) ♦ CHA +1 = 1 + 0 + 0
  Profession (None)  WIS ‒‒ = 2 + 0 + 0
  Ride ♦ DEX +12 = 3 + 9 + 0
  Search ♦ INT +20 = 2 + 18 + 0
  Sense Motive ♦ WIS +10 = 2 + 8 + 0
  Sleight of Hand  DEX* +10 = 3 + 11 + -4
  Spellcraft  INT ‒‒ = 2 + 0 + 0
  Spot ♦ WIS +13 = 2 + 11 + 0
  Survival ♦ WIS +2 = 2 + 0 + 0
  Swim ♦ STR** -5 = 7 + 8 + -20
  Tumble  DEX* +20 = 3 + 21 + -4
  Use Magic Device  CHA +15 = 1 + 11 + 3
  Use Rope ♦ DEX +10 = 3 + 7 + 0
Skills marked with can be used untrained (no Ranks in skill required).
*  Armor check penalty, if any, applies.         **  –1 per 5 lbs. of gear.
SPECIAL ABILITIES
  ROGUE CLASS ABILITIES   
  ◈ Evasion         on their own at the rate of 1 point per day
  ◈ Sneak Attack: +9d6         for each damaged ability.
  ◈ Trapfinding   
  ◈ Trap Sense +6 (Reflex saves and AC)   
  ◈ Uncanny Dodge (cannot be caught   
      flat-footed)   
  ◈ Special Ability 1: Slippery Mind   
      - If affected by an enchantment spell or   
        effect and fails ST, can attempt again one   
        (1) round later at same DC. May only   
        attempt this extra chance to succeed on   
        ST one time.   
  ◈ Special Ability 2: Improved Evasion   
  ◈ Special Ability 3: Opportunist   
      - Once per round, may make an attack of   
        opportunity against an opponent who has   
        just been struck for damage in melee by   
        another character. This attack counts as   
        the rogue’s attack of opportunity for that   
        round. Even a rogue with the Combat   
        Reflexes feat can’t use the Opportunist   
        ability more than once per round.   
  ◈ Special Ability 4: Crippling Strike   
      - A rogue with this ability can sneak attack   
        opponents with such precision that her   
        blows weaken and hamper them. An   
        opponent damaged by one of her sneak   
        attacks also takes 2 points of Strength   
        damage. Ability points lost to damage return   
FEATS
  Blind-Fight
  Cleave
  Close-Quarters Fighting (See Notes)
  Combat Expertise
  Combat Reflexes
  Dodge
  Great Cleave
  Greater Weapon Focus (Longsword)
  Greater Weapon Specialization (Longsword)
  Improved Critical (Longsword)
  Improved Initiative
  Improved Toughness
  Improved Unarmed Strike
  Leadership (Base score = 20; (Lvl + Cha mod)
  Power Critical (Longsword)
  Power Attack
  Weapon Focus (Longsword)
  Weapon Specialization (Longsword)
  
  
  
  
  
  
LANGUAGES
Initial languages = Common + racial languages + Int bonus
Each additional language (Speak Language) = 1 skill point
  Common, Dwarven, and Orcish
  
  
GEAR AND EQUIPMENT
   ITEM LOCATION WEIGHT    ITEM LOCATION WEIGHT
  Backpack & 2.0  Heavy Warhorse - 0.0
  Bedroll ! 5.0  
  Holy Symbol of Kord - Wooden & 0.0  
  Iron Rations (3 Days) ! 3.0  
  Lantern, Bullseye ! 3.0  
  Oil (1-pint flask) ! 1.0  
  Sack (empty) ! 0.5  
  Theives' Tools ! 1.0  
  Theives' Tools (Masterwork) ! 2.0  
  Theives' Tools - Longspoon ! 3.0  
    (Masterwork)   0.0  Weapons 13.0
  Torches (x2) ! 2.0  Armor 40.0
  Waterskin ! 4.0  Magic Items 20.0
     Coin / Valuables 0.0
   TOTAL WEIGHT CARRIED:   99.5 lbs.
Up to 173 lbs. 174 - 346 lbs. 347 - 520 lbs.
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
520 lbs. 1,040 lbs. 2,600 lbs.
LIFT OVER HEAD
EQUALS MAX LOAD
LIFT OFF GROUND
2 x MAX LOAD
PUSH OR DRAG
5 x MAX LOAD
LOCATION KEY
BACKPACK ! HORSE *
BELT @ PACK +
POUCH # CHEST/TRUNK =
POCKET $ HOME ?
BOOT % WAGON [ ]
WORN & QUIVER ~
WEALTH / VALUABLES
COIN
0   pp 7,010   gp
0   sp 0   cp
GEMS
   ITEM LOCATION VALUE (gp)
   
   
   
   
   
   
JEWELRY
   ITEM LOCATION VALUE (gp)
   
   
   
   
   
ART OBJECTS / OTHER
   ITEM LOCATION VALUE (gp)
   
   
   
   
   
  BACKGROUND
  Barnin was one of two children. Starting at a young age, Barnin and his older brother were always competing for everything. His older brother, Romis, constantly reminded him that he was older and the next in line for his father’s seat as the Duke of the Duchy of Tehn. Barnin was tutored by all the same instructors as Romis, but it always seemed as though it was a formality that he was instructed at all. Romis was always fawned over by his parents, and Barnin felt as though, in time, he would be forgotten.

  As young teens, they often bickered and got into heated arguments over what was right and what was wrong, just or unjust. Romis viewed the world much like his father, from the eyes of a noble. Things were just if it served the nobles’ wants and needs. Barnin didn’t agree with this point of view, thinking there was just something wrong with that.

  Barnin had liked going to the local tailor’s shop ever since he could remember. Landreth, the local tailor, used to be an adventurer. He would sneak away whenever there and steal looks a Landreth’s office. The office was decorated with all sorts of wonderful items, like a sword that looked as though it was fifteen feet long. There was a shield that was black and had an odd picture on the front. It was a picture of a skull with a dark moon behind it, and it looked like a splattering of blood on the shield. There were many other wonderful items in that office.

  One day, the boys were sent to pick up an order of clothing from the tailor. Barnin’s spirits were immediately lifted because he hadn’t been to Landreth’s shop in weeks. When they arrived at the shop, Landreth had the order ready as usual. Romis went through the order, remarking at the “less than excellent” quality. The lords of Tehn had never really accepted Landreth because of his race. Landreth, knowing his place, remained quiet. Barnin came to his defense, saying that Landreth was the best tailor for hundreds of miles and that was why his father used the tailor to make their clothing. The argument turned into a shoving match. Landreth stepped in between the boys because he didn’t want his shop wrecked and because he didn’t see the need for a senseless fight on his behalf. Romis saw this as an attack and drew his sword. Landreth’s wife saw this, rushing from their office. Jasmine, only trying to deflect the thrust that was aimed at her husband, was stabbed. She died in her husband’s arms within minutes. As he watched his beloved die, a small part of Landreth died and he felt a flame inside go out.

  Romis quickly ran back to the castle and told his father what had happened. Duke Leftwich was at Landreth’s shop within minutes. They made a quick agreement that no one was ever to speak of this again as Romis was next in line to become Duke and this senseless accident could be seen in another light. The Duke said he would see to it that Landreth and his family would be taken care of for generations to come as long as no one were to ever speak of this. Landreth agreed to this, only for lack of want for anything but his beloved Jasmine back.

  Barnin felt guilty about everything, being as it was his argument with his brother that caused this whole tragic event. Barnin started spending less time in the castle and more time going to the tailor’s shop, hoping to talk to the tailor about what had happened. The tailor was often not at his shop. A sign on the door stated he was working from home, he would be in later. One day, he found Landreth in the shop with several other customers. He waited for what seemed like ages for the customers to clear out before he got a chance to talk to Landreth. Landreth couldn’t make eye contact with the boy. After a time of Barnin rambling on and Landreth saying nothing, Barnin tried a different approach. He walked to the back of the shop where the office was located and looked again, in wonder, at all the treasures hanging in the ex-adventurer’s office. As he walked in the stood in the middle of the room, he heard Landreth walk in behind him. Landreth started slowly talking about the sword that Barnin was looking at, and how he had slain a giant that attacked his adventuring party with it. He had taken the sword as a momento of that day. Landreth slowly told more and more stories until the shadows had grown long and darkness was drawing on.

  Barnin started going to the tailor’s shop daily to hear wonderful stories of adventure and fortune. After a few months of this, Barnin started asking questions about the weapons used and how to defeat such formidable foes as a giant. And so began Barnin’s first true instruction on weapon use, He had received formal instruction as a child, but when it came to instruction, it was always dry, and he never liked it. He started getting instruction from Landreth.

  NOTES
Close-Quarters Fighting -

  You gain an attack of opportunity whenever an enemy attempts to grapple you, even if the enemy has a feat or special ability that would normally bypass the attack.

  If you deal damage with this attack, the enemy fails to start the grapple unless it has the Improved Grapple feat or a special ability such as improved grab. If the enemy has such an ability, you may add the damage you deal as a bonus on your opposed check to resist being grappled. This feat does not give you extra attacks of opportunity during a round or allow you to make an attack of opportunity when you would be denied one for being surprised, helpless, or in a similar situation.


Fate Points: 5

  Fate Point can be spent at any time to immediately reroll the result of a d20 roll, but the character must accept the new result, even if it is lower than the previous one (unless the character spends another Fate Point to reroll this new result). Once spent, they are gone forever.

MAGIC ITEM RECORD SHEET
Zosiel's Diadem (Helm) Dungeon 129
Gauntlets of Ogre Power +2 DMG 257
   
Lightning MF'n Tunic MIC 114
Mithril Full Plate of Speed +2 DMG 220
Belt of Dwarvenkind DMG 248
Boots, Winged Dungeon 132
   
Cloak of Resistance +5 DMG 253
Amulet of Natural Armor +1 DMG 246
Ring of Protection +2 DMG 232
Ring of the Wind Dukes Dungeon 129
WEAPONS, SHIELDS, AND OTHER ITEMS
  Bag of Holding (Type I)       - Eversmoking Bottle (in the form of   
    Contents (Max Capacity = 250 lbs.           a small crystal jug)   
      - Potion of CLW (1st-Lvl) (x4)       - Circlet of Charisma +6   
      - Potion of CMW (3rd-Lvl) (x3)      
      - Potion of Haste   Zosiel's Diadem (Helm) - see Party   
      - Potion of Invisibility     Treasury for details   
      - Potion of Remove Fear      
      - Vial of Acid      
      - Two (2) Quaal's Feather Tokens      
          (Bird and Whip)      
      - Cloak of Arachnida